{"id":1552,"date":"2026-06-14T15:47:06","date_gmt":"2026-06-14T13:47:06","guid":{"rendered":"https:\/\/rewardly.gg\/blog\/?p=1552"},"modified":"2026-06-14T16:14:24","modified_gmt":"2026-06-14T14:14:24","slug":"rust-built-different-update","status":"publish","type":"post","link":"https:\/\/rewardly.gg\/blog\/rust-built-different-update\/","title":{"rendered":"Rust Built Different Update: What Matters This Wipe"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">The <a target=\"_blank\" rel=\"noopener noreferrer nofollow\" href=\"https:\/\/rewardly.gg\/games\/rust\">Rust<\/a> <a target=\"_blank\" rel=\"noopener noreferrer nofollow\" href=\"https:\/\/rust.facepunch.com\/news\/built-different\">Built Different update<\/a> landed on June 4, 2026, and it is one of the meatiest <a target=\"_blank\" rel=\"noopener noreferrer nofollow\" href=\"https:\/\/rewardly.gg\/blog\/rust-spring-clean-update\/\">force wipe<\/a>s in recent memory. This Rust June 2026 update includes new player models, player animations, a loot-only assault rifle, and a brand-new armor tier above metal. The early stages of a Unity 6 migration also shipped in this single patch. That is a lot to parse when you are staring at a loading screen on wipe day.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">What actually matters when you hit the beach, though? Not every line in a changelog translates into something you need to care about in the first hour, the first raid, or the first monument run. This breakdown focuses on the changes that shift your wipe-day decisions, from what you prioritize looting to what you wear into a fight, and flags the stuff that is mostly cosmetic or still too early to judge. If you have already read the raw patch notes, consider this the &#8220;so what&#8221; layer on top of them.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What Changed On June 4<\/h2>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Rust - Built Different | Launch Trailer\" width=\"1200\" height=\"675\" src=\"https:\/\/www.youtube.com\/embed\/_D9HEFkHCdo?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Facepunch shipped the <a target=\"_blank\" rel=\"noopener noreferrer nofollow\" href=\"https:\/\/rust.facepunch.com\/news\/built-different\">Built Different update<\/a> alongside the standard force wipe Rust June 2026 update cycle. This release bundles visual, mechanical, and engine-level changes into one massive package. The patch touches almost every layer of the game, from how your character looks on screen to how late-game fights play out.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">As <a target=\"_blank\" rel=\"noopener noreferrer nofollow\" href=\"https:\/\/www.rustafied.com\/\">Rustafied noted on patch day<\/a>, the update also includes performance enhancements and smaller balance tweaks that did not make the marketing trailer but still affect daily play.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Why This Patch Is Tied To A Force Wipe<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Every first Thursday of the month, Facepunch pushes a mandatory server reset. This one lines up with the Built Different update, meaning every official and community server starts fresh on the same day. That timing is not accidental. Introducing a new armor tier and a new weapon into an existing wipe would distort the economy and power curve for players who already had gear. A clean slate lets everyone discover the new meta from scratch.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The force wipe is a <a target=\"_blank\" rel=\"noopener noreferrer nofollow\" href=\"https:\/\/rustywipe.com\/blog\/what-is-a-rust-force-wipe\">mandatory map reset that clears bases, loot, stashes, and world progress<\/a>, which is exactly why it matters that so many mechanical changes shipped at once. You are not just rebuilding your base; you are learning new hitboxes, new armor values, and new loot tables simultaneously.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">What Facepunch Appears To Be Prioritizing<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Looking at the patch as a whole, the studio is clearly investing in visual fidelity and long-term engine health alongside meta shifts. The <a target=\"_blank\" rel=\"noopener noreferrer nofollow\" href=\"https:\/\/rewardly.gg\/blog\/rust-new-player-models-aux04\/\">player model overhaul<\/a> is the kind of foundational work that makes future clothing, armor, and animation additions easier to ship. The Unity 6 migration signals a multi-month technical effort, not a one-and-done toggle.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">On the gameplay side, adding the M16A2 as a loot-only weapon and slotting Ballistic Armor above metal suggests Facepunch wants to deepen the late-game gear curve without making everything craftable. Expect more items in this &#8220;earned, not crafted&#8221; category if the community response is positive.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What Force Wipe Means For Your Server Progress<\/h2>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/rewardly.gg\/blog\/wp-content\/uploads\/2026\/06\/what-force-wipe-means-for-your-server-progress.jpg\" alt=\"Image\" class=\"wp-image-1556\" title=\"\" srcset=\"https:\/\/rewardly.gg\/blog\/wp-content\/uploads\/2026\/06\/what-force-wipe-means-for-your-server-progress.jpg 1920w, https:\/\/rewardly.gg\/blog\/wp-content\/uploads\/2026\/06\/what-force-wipe-means-for-your-server-progress-300x169.jpg 300w, https:\/\/rewardly.gg\/blog\/wp-content\/uploads\/2026\/06\/what-force-wipe-means-for-your-server-progress-1024x576.jpg 1024w, https:\/\/rewardly.gg\/blog\/wp-content\/uploads\/2026\/06\/what-force-wipe-means-for-your-server-progress-768x432.jpg 768w, https:\/\/rewardly.gg\/blog\/wp-content\/uploads\/2026\/06\/what-force-wipe-means-for-your-server-progress-1536x864.jpg 1536w, https:\/\/rewardly.gg\/blog\/wp-content\/uploads\/2026\/06\/what-force-wipe-means-for-your-server-progress-542x305.jpg 542w, https:\/\/rewardly.gg\/blog\/wp-content\/uploads\/2026\/06\/what-force-wipe-means-for-your-server-progress-1084x610.jpg 1084w, https:\/\/rewardly.gg\/blog\/wp-content\/uploads\/2026\/06\/what-force-wipe-means-for-your-server-progress-792x446.jpg 792w, https:\/\/rewardly.gg\/blog\/wp-content\/uploads\/2026\/06\/what-force-wipe-means-for-your-server-progress-1584x892.jpg 1584w, https:\/\/rewardly.gg\/blog\/wp-content\/uploads\/2026\/06\/what-force-wipe-means-for-your-server-progress-1230x692.jpg 1230w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The June 2026 force wipe resets the map for every server, but what happens to your blueprints depends on the server you play. Knowing the difference saves you from logging in with false expectations.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Map Reset Versus Blueprint Wipe<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">A standard force wipe clears the procedural map: your base, your TC, your stashed loot, every deployable, and all world spawns. Blueprints, on the other hand, are tied to the server&#8217;s database and are only wiped when the server admin (or Facepunch, for officials) triggers a blueprint wipe explicitly.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">For this patch, Facepunch has not announced a global blueprint wipe alongside Built Different. That means on most vanilla official servers, your <a target=\"_blank\" rel=\"noopener noreferrer nofollow\" href=\"https:\/\/mistywisp.com\/guides\/monthly-force-wipe\">tech-tree progress and learned blueprints carry over to the new map<\/a>. Full blueprint wipes typically happen once or twice a year, usually tied to major itemization overhauls. The Built Different update adds new items, but the M16A2 cannot be researched anyway, and the Ballistic Armor set drops from specific loot sources, so a BP wipe is not structurally required.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">How Official And Community Servers May Differ<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Official servers follow the Facepunch-mandated schedule: map wipe on the first Thursday, no BP wipe unless explicitly stated. Community and modded servers operate on their own timelines. Many community servers run weekly or biweekly wipes, and some admins will choose to <a target=\"_blank\" rel=\"noopener noreferrer nofollow\" href=\"https:\/\/hostingbuff.com\/guides\/rust-server-wipe-guide.html\">wipe blueprints alongside the map on force wipe day<\/a> to give everyone a truly fresh start with the new gear.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">If you play on a community server, check the server&#8217;s Discord or description before you commit hours to farming. A BP-wiped server with the new armor tier and M16A2 in the loot pool creates a very different early game than one where half the population already has AK and LR blueprints learned.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Combat And Gear Changes That Matter Most<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The Built Different update shifts the late-game power ceiling and nudges the early game in a meaningful direction. Two new loot-only additions sit at the top, while a mid-tier buff changes how you value a set most players previously ignored.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">How The M16A2 Fits Into The Weapon Pool<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The M16A2 is a <a target=\"_blank\" rel=\"noopener noreferrer nofollow\" href=\"https:\/\/soren.com\/en\/news\/rust\/2026-06-02-rust-built-different-update-adds-m16a2-and-new\">loot-only weapon that cannot be crafted, researched, or learned through the tech tree<\/a>. You find it; you use it until you lose it. That design choice puts it in the same philosophical category as the L96 and M249, though early reports suggest its stats position it closer to the LR-300 in practical use, with a burst-fire mode that rewards trigger discipline.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">For your wipe-day planning, this means the M16A2 is not something you rush to a research table with. It is a monument reward. If you are running Launch Site, Military Tunnels, or <a target=\"_blank\" rel=\"noopener noreferrer nofollow\" href=\"https:\/\/rewardly.gg\/games\">high-tier crates<\/a> and one drops, treat it as a tool for the next fight, not a long-term blueprint investment. Losing one stings less when you know nobody can mass-produce them.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Where Ballistic Armour Sits Above Metal Gear<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The Ballistic Helmet, Ballistic Vest, and Ballistic Leg Armour create a new protection tier that outperforms metal gear. According to <a target=\"_blank\" rel=\"noopener noreferrer nofollow\" href=\"https:\/\/soren.com\/en\/news\/rust\/2026-06-04-rust-built-different-update-new-models-and-weapons\">early breakdowns from community analysts<\/a>, this set offers noticeably higher resistance. Fights against metal-geared opponents become slightly more forgiving with this gear.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Like the M16A2, Ballistic Armor is loot-only. You will not find it in your crafting menu. This means the meta now has a clear top layer that you earn through PvE or PvP monument play, not grinding a workbench. The practical impact: if you see a player in Ballistic gear, you know they hit a high-tier monument or killed someone who did. Adjust your engagement accordingly. Trading shots with a Ballistic Vest using a SAR and road sign is even less advisable than it was last wipe.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Why The BDU Buff Matters In Early Fights<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The BDU Shirt and BDU Pants received a protection value increase that makes them genuinely competitive in early encounters. Previously, most players skipped BDUs entirely in favor of road sign combos. Now the numbers make the BDU a legitimate option when you find it in a military crate early on.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">If you land near a monument that spawns military crates, prioritize checking for BDU pieces early. The improved stats mean you can take a fight you might have avoided last wipe. Additionally, keep an eye out for the mortar to provide long-range fire support during base sieges.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Movement, Visuals, And Engine Upgrades<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The Built Different update changes how your character looks and moves on screen, and it begins a longer technical shift under the hood. Some of this you will feel immediately; some of it is groundwork for future patches.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">New Player Models And Animation Feel<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Facepunch <a target=\"_blank\" rel=\"noopener noreferrer nofollow\" href=\"https:\/\/www.pcgamesn.com\/rust\/built-different-update\">completely rebuilt the player character model from scratch<\/a>, replacing heads, bodies, hair, and the way clothing sits on the mesh. The result is visibly sharper, especially at close range. Proportions look more natural, and animations for running, crouching, and weapon transitions feel smoother.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">From a gameplay standpoint, the new animations change the visual cues you rely on to read other players. Crouch-peeking looks different. The silhouette of a player holding a bow versus a rifle is slightly altered. You may need a few fights to recalibrate your instinctive target recognition, especially at medium range where outline reading matters most.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The <a target=\"_blank\" rel=\"noopener noreferrer nofollow\" href=\"https:\/\/mmohuts.com\/news\/rusts-built-different-update-reworks-character-models-and-animations\">animation rework also affects how clothing and armor render on the character<\/a>, which means some existing skins may look slightly different in practice than they did pre-patch.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">What The Unity 6 Upgrade Could Change<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Facepunch has started migrating Rust to Unity 6, and <a target=\"_blank\" rel=\"noopener noreferrer nofollow\" href=\"https:\/\/www.youtube.com\/watch?v=syP3FYLL6_k\">early footage shows rendering and performance changes already in progress<\/a>. This is not a flip-the-switch migration. Expect incremental improvements over the <a target=\"_blank\" rel=\"noopener noreferrer nofollow\" href=\"https:\/\/rewardly.gg\/blog\/rust-roadmap-2026\/\">coming months<\/a> as the team adapts Rust&#8217;s custom systems to the new engine version.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In practical terms, you might notice slightly different lighting, shadow behavior, or frame pacing this wipe. Whether that translates to better FPS on your specific hardware is hard to predict. Engine migrations tend to introduce regressions alongside improvements, so keep an eye on your settings and be ready to adjust graphics options if something feels off.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Performance Expectations Versus Patch Hype<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Every major update brings claims of &#8220;better performance,&#8221; and this one is no different. The reality is more nuanced. The Unity 6 work should improve things long-term, but this initial patch is laying foundations, not delivering a final product. If your frames are roughly the same or slightly better, that is a good sign. If you see dips in specific scenarios, like dense base areas or heavy particle effects, that is worth reporting on the Facepunch bug tracker rather than assuming it is permanent.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The new player models are higher fidelity, which means they cost more to render per player on screen. In large-group fights or high-population servers, this could offset engine-level gains. Test your usual scenarios before blaming your hardware.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What This Update Changes For Wipe-Day Strategy<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Knowing what shipped is one thing. Knowing what to do differently when you spawn on the beach is another. Here is how the Built Different update reshapes the first few phases of your wipe.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Early Game Priorities After Spawn<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Your first minutes do not change dramatically. Stone, wood, a tool, a sleeping bag. The basics are the basics. What changes is how quickly you should push toward military crate spawns. The BDU buff means those early military crates are more valuable than last wipe, since a BDU set now gives you a real edge in a primitive fight instead of being vendor trash.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">If you spawn near Oxum&#8217;s, Supermarket, or a small military monument, check crates aggressively. A BDU chest piece early can be the difference between winning and losing a crossbow duel.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Midgame Loot Routes And PvP Adjustments<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Once you have a Tier 2 workbench and basic guns, your loot routes should skew toward monuments that drop elite and military crates. The M16A2 and Ballistic Armor only come from loot, so your path to the new top-tier gear runs through Launch Site, Military Tunnels, Oil Rigs, and similar high-risk zones.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Expect PvP at these locations to be more contested than usual. Everyone read the same patch notes. Groups will push monuments harder on day one knowing that Ballistic Armor and the M16A2 are not craftable. If you are solo or running a small team, consider off-peak timing to avoid the initial rush. Utilizing industrial themed items like industrial shelving can help organize your loot quickly during these high-pressure hours.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">When you do fight someone in Ballistic gear, note that the armor values are higher than metal. You need more hits or better positioning to secure the kill. Small additions like the industrial torch and painted concrete floor wallpapers also help customize your experience this wipe.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Which Features Matter Most For Solo And Group Players<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>For solo players<\/strong>, the BDU buff is the most immediately impactful change. It gives you a better armor option from loot alone, without needing to farm and craft at a workbench you may not secure for hours. The M16A2 is exciting but rare; you are more likely to benefit from the BDU bump on a practical level.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>For groups<\/strong>, the Ballistic Armor tier is the priority. A coordinated team can run Launch or Tunnels early and distribute Ballistic sets across your roster, creating a gear advantage that is hard for smaller teams to match. The M16A2 becomes more reliable to acquire when you are running monuments repeatedly with numbers.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Both player types should pay attention to the new player models. Recognizing teammates and enemies is slightly different now, and if your group uses visual callouts, you may need to update your shared vocabulary.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">If you are looking to pick up Rust skins between wipes, <a target=\"_blank\" rel=\"noopener noreferrer nofollow\" href=\"https:\/\/rewardly.gg\/games\/rust\">Rewardly&#8217;s Rust skin marketplace<\/a> lets you earn toward items through surveys and tasks without spending out of pocket, which is worth knowing if you want to refresh your loadout look after the model overhaul.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">The Auto Turret Skin Contest And What To Watch Next<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Beyond the core gameplay changes, Facepunch is kicking off a <a target=\"_blank\" rel=\"noopener noreferrer nofollow\" href=\"https:\/\/rewardly.gg\/games\/dota-2\">community event<\/a> that could shape future cosmetic options and signals where the game&#8217;s economy might head.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Why The Workshop Contest Starts On June 11<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Facepunch announced a <a target=\"_blank\" rel=\"noopener noreferrer nofollow\" href=\"https:\/\/steamcommunity.com\/app\/252490\">community skin contest for the Auto Turret starting June 11<\/a>, inviting workshop creators to design and submit their own turret skins. The timing is deliberate: it follows the Built Different update&#8217;s release of the Industrial Auto Turret skin in the DLC pack, which serves as a proof of concept for turret cosmetics in general.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This is the first time Auto Turret skins have been opened to workshop submissions, so expect a flood of entries. If you create workshop content, the model file is available through the in-game workshop tools.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">How Auto Turret Cosmetics Fit Rust&#8217;s Economy<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Auto Turrets are one of the most universally used deployables in Rust. Nearly every base past the first few hours has at least one. Opening them up to community skins creates a cosmetic category with massive demand, similar to how garage door skins became a staple.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">For the Steam Marketplace, this means a new high-volume skin category is likely coming. Prices will depend on rarity and visual quality, but given how many turrets the average base runs, popular designs could see significant trade volume. Keep an eye on the workshop voting if you care about Rust&#8217;s skin economy.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">What Updates Could Follow After This Wipe<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Facepunch tends to follow major content drops with polish and balance passes.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The <a target=\"_blank\" rel=\"noopener noreferrer nofollow\" href=\"https:\/\/rust.facepunch.com\/news\/\">Facepunch news page<\/a> is the most reliable place to track what ships next. This includes future quality of life improvements and balance changes. For now, the Built Different update offers enough new systems to keep you busy learning and adapting.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"The Rust Built Different update landed on June 4, 2026, and it is one of the meatiest force&hellip;","protected":false},"author":1,"featured_media":1555,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"ai_generated_summary":"","csco_display_header_overlay":false,"csco_singular_sidebar":"","csco_page_header_type":"","csco_page_load_nextpost":"","csco_page_reading_time":"","csco_page_toc_navigation":"","csco_post_video_location":[],"csco_post_video_location_hash":"","csco_post_video_url":"","csco_post_video_bg_start_time":0,"csco_post_video_bg_end_time":0,"csco_post_video_bg_volume":false,"footnotes":""},"categories":[17],"tags":[50],"class_list":["post-1552","post","type-post","status-publish","format-standard","has-post-thumbnail","category-rust","tag-news","cs-entry","cs-video-wrap"],"_links":{"self":[{"href":"https:\/\/rewardly.gg\/blog\/wp-json\/wp\/v2\/posts\/1552","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rewardly.gg\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rewardly.gg\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rewardly.gg\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/rewardly.gg\/blog\/wp-json\/wp\/v2\/comments?post=1552"}],"version-history":[{"count":4,"href":"https:\/\/rewardly.gg\/blog\/wp-json\/wp\/v2\/posts\/1552\/revisions"}],"predecessor-version":[{"id":1561,"href":"https:\/\/rewardly.gg\/blog\/wp-json\/wp\/v2\/posts\/1552\/revisions\/1561"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/rewardly.gg\/blog\/wp-json\/wp\/v2\/media\/1555"}],"wp:attachment":[{"href":"https:\/\/rewardly.gg\/blog\/wp-json\/wp\/v2\/media?parent=1552"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rewardly.gg\/blog\/wp-json\/wp\/v2\/categories?post=1552"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rewardly.gg\/blog\/wp-json\/wp\/v2\/tags?post=1552"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}