{"id":1818,"date":"2026-08-03T16:14:29","date_gmt":"2026-08-03T14:14:29","guid":{"rendered":"https:\/\/rewardly.gg\/blog\/?p=1818"},"modified":"2026-07-08T16:32:25","modified_gmt":"2026-07-08T14:32:25","slug":"cs2-premier-season-5-cache-map-pool","status":"publish","type":"post","link":"https:\/\/rewardly.gg\/blog\/cs2-premier-season-5-cache-map-pool\/","title":{"rendered":"CS2 Premier Season 5 Cache Map Pool Guide"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Premier Season 4 locked its medals and reset its ratings on July 6, 2026, and if you have been refreshing the <a target=\"_blank\" rel=\"noopener noreferrer nofollow\" href=\"https:\/\/rewardly.gg\/games\/counter-strike-2\">CS2<\/a> main menu since then, you already know that Valve matchmaking is still dark. The gap between seasons is short, but with overpass removed, the cs2 season 5 launch marks a new era for players. Cache replaces Overpass in the Active Duty rotation for Season 5, giving the competitive pool its most consequential single-map swap in over a year.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The confirmed active duty map pool for cs2 season 5 is <strong>Ancient, Anubis, Cache, Dust II, Inferno, Mirage, and Nuke<\/strong>. This season 5 map pool represents a balanced map rotation for the upcoming year, featuring classics like Dust2. If you played Cache during its CS prime, the bones will feel familiar, but the Source 2 rebuild changes enough about visibility, texture contrast, and lighting that old instincts alone will not carry you through placements. If you never touched Cache at all, you are about to face a steep but manageable learning curve while everyone else recalibrates.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This guide breaks down what the swap means for your veto strategy, how the modernized Cache visuals affect real-time information gathering, and exactly how to spend the current downtime so you queue into Season 5 with a plan instead of a prayer. If you are grinding for skins between seasons, you can pick up <a target=\"_blank\" rel=\"noopener noreferrer nofollow\" href=\"https:\/\/rewardly.gg\/blog\/best-cs2-skins-under-10-in-2026\/\">CS2 items<\/a> on <a target=\"_blank\" rel=\"noopener noreferrer nofollow\" href=\"https:\/\/rewardly.gg\">Rewardly<\/a> without spending real money, so your loadout is ready before placements even start.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Where Premier Stands Right Now<\/h2>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"1536\" height=\"1024\" src=\"https:\/\/rewardly.gg\/blog\/wp-content\/uploads\/2026\/07\/where-premier-stands-right-now.jpg\" alt=\"Esports players and analysts studying a detailed digital map of the Cache level in a professional gaming arena.\" class=\"wp-image-1821\" title=\"\" srcset=\"https:\/\/rewardly.gg\/blog\/wp-content\/uploads\/2026\/07\/where-premier-stands-right-now.jpg 1536w, https:\/\/rewardly.gg\/blog\/wp-content\/uploads\/2026\/07\/where-premier-stands-right-now-300x200.jpg 300w, https:\/\/rewardly.gg\/blog\/wp-content\/uploads\/2026\/07\/where-premier-stands-right-now-1024x683.jpg 1024w, https:\/\/rewardly.gg\/blog\/wp-content\/uploads\/2026\/07\/where-premier-stands-right-now-768x512.jpg 768w, https:\/\/rewardly.gg\/blog\/wp-content\/uploads\/2026\/07\/where-premier-stands-right-now-542x361.jpg 542w, https:\/\/rewardly.gg\/blog\/wp-content\/uploads\/2026\/07\/where-premier-stands-right-now-1084x723.jpg 1084w, https:\/\/rewardly.gg\/blog\/wp-content\/uploads\/2026\/07\/where-premier-stands-right-now-792x528.jpg 792w, https:\/\/rewardly.gg\/blog\/wp-content\/uploads\/2026\/07\/where-premier-stands-right-now-1230x820.jpg 1230w\" sizes=\"auto, (max-width: 1536px) 100vw, 1536px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The transition window between Premier seasons is always a mix of anticipation and dead air. Right now, medals are locked, ratings are wiped, and the matchmaking queue is unavailable. Here is what is confirmed and what you can reasonably expect.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Season 4 Ended And Matchmaking Is Still Offline<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The Premier Season 4 end date was <strong>July 6, 2026<\/strong>. Valve confirmed the cutoff on June 22, giving players roughly two weeks to secure the 25 Premier wins and visible CS Rating required for the <a target=\"_blank\" rel=\"noopener noreferrer nofollow\" href=\"https:\/\/overgear.com\/guides\/cs-2\/premier-season-5\/\">Season 4 Commemorative Medal<\/a>. Once the clock hit zero, every player&#8217;s rating hard-reset to unranked status.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">As of today, July 8, the Premier queue remains offline. This is consistent with how Valve has handled previous season rollovers; there is typically a brief maintenance window between the old season&#8217;s end and the new season&#8217;s activation. During Season 3&#8217;s transition in January 2026, the gap lasted roughly two days before queues reopened.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">You cannot play Premier right now. Competitive, Casual, Deathmatch, and Retakes are still available with Cache already in the rotation, so practice time is not wasted.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">What Players Can Safely Assume Before Valve&#8217;s Launch<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Valve has confirmed the map pool and the rating reset. Everything else is projection. No weapon balance patch, no anti-cheat overhaul, and no new Operation have been officially announced for Season 5.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">What you <strong>can<\/strong> plan around:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Placement matches will define your early-season trajectory.<\/strong> The hard reset means former 20K-rated players and 8K-rated players will briefly share lobbies. Your first 10 to 15 games carry outsized weight.<\/li>\n\n\n\n<li><strong>Cache will appear in your veto phase immediately.<\/strong> There is no grace period. The map is live in Active Duty from the moment Season 5 opens.<\/li>\n\n\n\n<li><strong>The pool stays at seven maps.<\/strong> Veto math does not change structurally; only the options within it shift.<br><\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Treat confirmed information as your only planning surface. Anything beyond the map pool and reset timing is speculation until Valve patches it in.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What Changed In The Active Duty Rotation<\/h2>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"New Cache Collection in Armory Next? CS2 Season 5\" width=\"1200\" height=\"675\" src=\"https:\/\/www.youtube.com\/embed\/AE5-DfadL1E?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The Active Duty pool keeps seven maps, but the composition shift matters more than the number. Cache enters official Premier and pro-circuit play for the first time since CS2 launched, and Overpass exits after months of declining relevance. The swap reshapes both the veto phase and the broader playstyle demands of the pool.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Cache Returns To Premier And Pro Play<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Valve added the <a target=\"_blank\" rel=\"noopener noreferrer nofollow\" href=\"https:\/\/nexus-media.gg\/cs2-cache-map-pool-changes-2026\/\">Source 2 rebuild of Cache<\/a> on April 28, 2026. This version of cs2 cache saw input from FMPONE and is designed to meet standards for the IEM Cologne Major 2026. The update was a 5.1 GB ground-up reconstruction, not a cosmetic port. The classic three-lane structure survived, but the map is noticeably brighter, with the dark corners that plagued late-era CS visibility stripped out entirely.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">From July 6 forward, Cache moves from practice modes into <a target=\"_blank\" rel=\"noopener noreferrer nofollow\" href=\"https:\/\/rewardly.gg\/games\">the Active Duty pool<\/a>. <a target=\"_blank\" rel=\"noopener noreferrer nofollow\" href=\"https:\/\/www.skinvs.com\/id\/articles\/cs2-season-5-cache-armory-premier-reset-2026\">BLAST Open Porto will introduce it to active qualifier pools in July<\/a>, making it the first tier-one event where pro teams must prepare Cache strats or burn a ban on it.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">For players who remember Cache from its 2014 to 2019 competitive peak, the fundamental concepts still apply: <a target=\"_blank\" rel=\"noopener noreferrer nofollow\" href=\"https:\/\/rewardly.gg\/blog\/cs2-cache-callouts\/\">A-main pressure<\/a>, squeaky-door timings, mid fights around garage and boost, and vent rotations from mid to B. The underlying rhythm is intact. What has changed is how you read it visually, and that distinction matters more than most people expect during the first few weeks.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Why Overpass Dropped Out Of The Pool<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Overpass did not get removed because of a design flaw. It got removed because almost nobody was playing it. According to data cited across multiple reports, <a target=\"_blank\" rel=\"noopener noreferrer nofollow\" href=\"https:\/\/x.com\/i\/trending\/2069512653806903399\">Overpass had a 5.3% play rate across more than five million matches<\/a>, making it the least-selected map in the pool by a wide margin.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The map rewarded patient, layered CT aggression and deep rotational reads, leading to a high win rate for coordinated teams. That style appealed to coordinated teams but punished solo-queue players who lacked the communication to exploit Overpass&#8217;s vertical complexity. The result was a map that performed well at the highest level of pro play, including a perfect win record at IEM Cologne, but languished in ranked queue selection.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Valve&#8217;s decision reflects a pattern: when a map&#8217;s pick rate drops far enough in the general player base, it eventually cycles out regardless of its pro-circuit reputation. Overpass may return after further iteration, but for now, it sits outside the Active Duty rotation.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">How The Swap Could Shift The Competitive Meta<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Replacing a slow, rotation-heavy map with a fast, trade-oriented one does not just change one slot in the pool. It adjusts the overall Counter-Strike 2 competitive meta by altering which playstyles are viable across a full best-of-three veto and which teams gain or lose a comfort pick.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Pool Balance And Veto Implications<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The Season 5 pool skews slightly more toward aim-heavy, tempo-driven maps than Season 4 did. Overpass was one of the few maps in the rotation that genuinely rewarded deep positional play and multi-level CT setups. Its departure means the competitive rotation leans more toward direct engagements. Teams must now rethink their awp positioning to account for the faster pace and quick site executions.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Consider the veto math. If your team previously banned Overpass and one other map, you now need a new ban target. Cache will absorb a large share of those bans during the first weeks, especially from newer players unfamiliar with the layout. That creates an indirect buff to teams that already have Cache prepared: they force opponents to either play an uncomfortable map or waste a ban that could have been used elsewhere.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The seven-map structure means each team bans two maps in a best-of-one. If Cache draws frequent bans from less experienced opponents, maps like Ancient and Anubis, which are already polarizing in solo queue, will appear in the final selection more often. Your veto strategy needs to account for what the <em>other<\/em> team is likely banning, not just your own preferences.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Which Team Styles Benefit Most From Cache<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Cache rewards clean, fast <a target=\"_blank\" rel=\"noopener noreferrer nofollow\" href=\"https:\/\/rewardly.gg\/blog\/dota-2-beginner-guide-roles-lanes-and-first-heroes\/\">teamplay<\/a>. A well-timed A-main flash can crack the site open before the CT rotation even starts. A lurk through mid or vents can cut off the rotate and turn a 5v5 into a 5v3 before the bomb is down.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Teams and players who thrive on <strong><a target=\"_blank\" rel=\"noopener noreferrer nofollow\" href=\"https:\/\/rewardly.gg\/games\/dota-2\">quick trades<\/a>, aggressive T-side entries, and <a target=\"_blank\" rel=\"noopener noreferrer nofollow\" href=\"https:\/\/rewardly.gg\/blog\/cs2-show-fps-top-right-corner\/\">mid-round information plays<\/a><\/strong> will find Cache more natural than Overpass. If your style leans toward <a target=\"_blank\" rel=\"noopener noreferrer nofollow\" href=\"https:\/\/rewardly.gg\/blog\/category\/dota2\/\">structured defaults<\/a> with fast splits, this map fits. If you rely on slow, methodical map control with layered utility, you lose a comfortable pick in Overpass and gain a map that punishes hesitation.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Riflers benefit more than AWPers on Cache compared to Overpass. The sightlines are tighter, the mid-area favors utility and timing over raw holding power, and the post-plant positions are designed around close-to-mid-range duels. AWPers still have a role, particularly holding A-main or mid from CT, but the map does not revolve around them the way Overpass sometimes did.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Relearning Cache Before Season 5<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">If you played Cache in CS, resist the urge to assume nothing has changed. The layout is structurally the same, but the Source 2 rebuild has meaningfully altered how you gather and process information during a round. Mid-control strategies in particular require recalibration.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Updated Visuals And How They Affect Information Gathering<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The most impactful change in the <a target=\"_blank\" rel=\"noopener noreferrer nofollow\" href=\"https:\/\/nexus-media.gg\/cs2-cache-map-pool-changes-2026\/\">CS2 version of Cache<\/a> involves visual updates to a-site and a main. These areas ensure that players can see enemies more clearly than before. It is the lighting. The map is significantly brighter, and the notorious dark corners around B site, mid garage, and forklift have been cleaned up. Player models stand out against surfaces more consistently, which means pre-aim and crosshair placement carry even more weight than before.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This has a direct tactical consequence: <strong>off-angle plays are less effective.<\/strong> In <a target=\"_blank\" rel=\"noopener noreferrer nofollow\" href=\"https:\/\/rewardly.gg\/blog\/7-counter-strike-global-offensive-is-back-again-with-its-own-store-page\/\">CS Cache<\/a>, you could sit in a dim pocket near quad or tuck behind a shadowed corner in mid and catch a player who failed to clear it. In the Source 2 version, those positions are more visible, so holding them for a free kill is riskier. You need to commit utility to make those spots work or abandon them for more conventional angles.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Texture contrast also affects how quickly you can identify enemy utility. Smoke grenades read differently against the updated surfaces, and Molotov spread is easier to track visually on the cleaner ground textures. Spend time in a private server just observing how your grenades look on the map. Small perception advantages matter when rounds are decided in fractions of a second.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Mid-Control Strategies In The Modernized Version<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Mid control on Cache was always the map&#8217;s central strategic axis, and that has not changed. What has changed is the speed at which information travels. The improved visibility in the mid area means a fast peek from garage or a boost onto the mid box is spotted earlier by both sides. Timing windows are tighter.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The core mid-control strategies still revolve around three pillars:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Garage smoke and flash combo<\/strong> to deny or force the CT mid hold<\/li>\n\n\n\n<li><strong>Boost spot usage<\/strong> to gain a temporary high-ground angle over the mid connector<\/li>\n\n\n\n<li><strong>Vent control<\/strong> to threaten a B-site split or force a CT to play retake<br><\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">In the rebuilt version, the clean sightlines through mid and checkers mean that a CT holding with a rifle can punish a dry peek more reliably. Your T-side utility needs to be tighter. A late or slightly off-angle smoke on garage gives the CT enough visual information to hold or call a rotate before you have committed.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">On CT side, the updated lighting makes it slightly easier to spot a T pushing through mid with only a partial smoke. Use this to your advantage by positioning for early information with a shoulder peek rather than committing to a full hold. If you spot movement, relay it. If mid stays quiet, you know the pressure is likely coming through A-main or B-main and can rotate earlier.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Practice mid control in Deathmatch and Retakes before Season 5 goes live. Your muscle memory from CS may point your crosshair at the right spot, but the visual feedback loop is different enough to cause hesitation during live rounds.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Best Use Of The Downtime Before Queue Returns<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Premier is offline, but the clock is not frozen. Every hour you spend now on deliberate preparation pays off when placement matches go live and the lobbies are chaotic.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Practice Priorities While Official Play Is Paused<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Focus your limited time on the areas with the highest return:<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Cache callouts.<\/strong> If you cannot name squeaky, highway, heaven, quad, headshot, and default instantly, you will miscommunicate in placements. Load a private server and walk every position until the names are automatic.<\/li>\n\n\n\n<li><strong>Mid utility lineups.<\/strong> Practice the garage smoke, the mid flash over boost, and the connector Molotov until you can throw them without pausing. Mid fights start in the first 15 seconds. Fumbling a lineup costs the round.<\/li>\n\n\n\n<li><strong>B-site retakes from heaven and CT.<\/strong> These are the most common retake scenarios you will face. Practice clearing default, headshot, and vent with a teammate if possible.<\/li>\n\n\n\n<li><strong>A-main flash timings.<\/strong> A single well-placed flash through the A-main doors can entry-frag the site. Practice the timing from both solo and supported positions.<br><\/li>\n<\/ol>\n\n\n\n<p class=\"wp-block-paragraph\">Competitive mode is still available with Cache in the pool. Use it for structured practice against real opponents rather than relying solely on workshop maps.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Alternative Ways To Prepare Your Season 5 Loadout<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The downtime between seasons is also a natural window to sort out your loadout. If you want CS2 skins ready for placements without spending real money, <a target=\"_blank\" rel=\"noopener noreferrer nofollow\" href=\"https:\/\/rewardly.gg\">Rewardly<\/a> lets you earn Coins through surveys, offerwall tasks, and referrals, then redeem them directly for CS2 skins at Steam Market value with no markup. There are no loot boxes involved; you pick the exact skin you want and receive it through Steam&#8217;s trade system.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Beyond cosmetics, consider these practical steps:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Review your keybinds and crosshair settings.<\/strong> A <a href=\"https:\/\/rewardly.gg\/changelog\" target=\"_blank\" rel=\"noreferrer noopener\">season reset<\/a> is a natural checkpoint to clean up your config.<\/li>\n\n\n\n<li><strong>Watch pro VODs of Cache scrims.<\/strong> Early practice matches from teams preparing for BLAST Open Porto will surface soon and offer real tactical reference points.<\/li>\n\n\n\n<li><strong>Play Retakes on Cache specifically.<\/strong> The mode isolates post-plant scenarios, which is exactly where most ranked rounds are decided.<br><\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Use the gap productively. When Season 5 queues open and the first placement match loads Cache, you want the map to feel like home court, not a pop quiz.<\/p>\n","protected":false},"excerpt":{"rendered":"Premier Season 4 locked its medals and reset its ratings on July 6, 2026, and if you have&hellip;","protected":false},"author":1,"featured_media":1822,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"wpai_generated_summary":"","csco_display_header_overlay":false,"csco_singular_sidebar":"","csco_page_header_type":"","csco_page_load_nextpost":"","csco_page_reading_time":"","csco_page_toc_navigation":"","csco_post_video_location":[],"csco_post_video_location_hash":"","csco_post_video_url":"","csco_post_video_bg_start_time":0,"csco_post_video_bg_end_time":0,"csco_post_video_bg_volume":false,"footnotes":""},"categories":[7],"tags":[49],"class_list":["post-1818","post","type-post","status-publish","format-standard","has-post-thumbnail","category-cs2","tag-guides","cs-entry","cs-video-wrap"],"_links":{"self":[{"href":"https:\/\/rewardly.gg\/blog\/wp-json\/wp\/v2\/posts\/1818","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rewardly.gg\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rewardly.gg\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rewardly.gg\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/rewardly.gg\/blog\/wp-json\/wp\/v2\/comments?post=1818"}],"version-history":[{"count":4,"href":"https:\/\/rewardly.gg\/blog\/wp-json\/wp\/v2\/posts\/1818\/revisions"}],"predecessor-version":[{"id":1827,"href":"https:\/\/rewardly.gg\/blog\/wp-json\/wp\/v2\/posts\/1818\/revisions\/1827"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/rewardly.gg\/blog\/wp-json\/wp\/v2\/media\/1822"}],"wp:attachment":[{"href":"https:\/\/rewardly.gg\/blog\/wp-json\/wp\/v2\/media?parent=1818"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rewardly.gg\/blog\/wp-json\/wp\/v2\/categories?post=1818"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rewardly.gg\/blog\/wp-json\/wp\/v2\/tags?post=1818"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}